The Gamification of E-learning Environments for Learning Programming

نویسندگان

چکیده

Gamification is the most active methodology utilized in E-learning environment for teaching-learning computing; however, this does not restrict its use other areas of knowledge. combines elements play and design techniques a non-ludic context, achieving motivation factor students. This systematic study aimed to collect synthesize scientific evidence from gamification field learning programming through environment. In order do this, literature review was done, following guidelines proposed by Petersen, which propose definition questions, search strategies, inclusion/exclusion criteria, characterization. As result process, eighty-one works were completely reviewed, analyzed, categorized. The results revealed favorable among students, used platforms elements, languages focuses programming, education level, where learn program an These findings evidenced that good strategy introducing beginning students Within Learning topic growing taking force, after what occurred during pandemic, it projected there will continue be more who are focused on understanding implementation impact has different levels

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ژورنال

عنوان ژورنال: JOIV : International Journal on Informatics Visualization

سال: 2023

ISSN: ['2549-9610', '2549-9904']

DOI: https://doi.org/10.30630/joiv.7.2.1602